|
|
|
Professor
Ken Frampton, foreground, works with Professor Wes Grantham
to fine-tune KEMAR, a mannequin used to understand better
how humans perceive the location of sound.
|
Just
the thought of having to cross a busy traffic intersection blindfolded
might understandably bring on a panic attack in most people, but
it's a challenge the blind have to tackle regularly.
The blind rely on a system of auditory cues often used in important
traffic intersections, but these systems can sometimes be as confusing
as they are helpful.
The Vanderbilt School of Engineering
is working with a team of universities to develop better auditory
systems to guide blind pedestrians and train them to use the new
intersection systems safely. The Blind Pedestrian Access to Complex
Intersections project, sponsored by the National Institutes of Health,
will incorporate Vanderbilt research to develop an acoustic virtual
reality system that will not only deepen understanding of how people
perceive sound but will interactively teach the blind to use their
perception of sound to fine-tune their location as they navigate
intersections.
"There is a great deal of individual
variation in how people perceive sound," says Vanderbilt acoustics
specialist Kenneth
D. Frampton, assistant professor of mechanical
engineering. "Our technical challenge will be to develop
the computer program that can create a real-time acoustic virtual
reality environment that is instantaneously interactive."
When finished, the system will allow
people to practice navigating an intersection using an auditory
guidance system. They will wear a headset connected to a computer
that will generate sounds in response to the position and motions
of their heads.
The first step in developing this interactive
system is to analyze how sound is perceived from different directions,
depending on the position of the head.
For this research, Professor Frampton
and his team of psychologists associated with the Vanderbilt Wilkerson
Hearing Institute are enlisting the help of KEMAR, a microphoned
mannequin. With sensitive microphones in each ear that simulate
the performance of the human ear, KEMAR transmits sound data to
a computer system that analyzes the characteristics of the sounds
received in each ear.
"People determine location of sound
by comparing the difference between what the two ears are hearing,"
Professor Frampton explains. "The position of the head and
the structure of the cartilage around the ear affect both the volume
and the timing of the sounds perceived by each ear."
KEMAR, placed in the center of an Anechoic
Chamber which absorbs ambient sound, faithfully reproduces these
head positions and cartilage structure to help engineers determine
the relationship of the amplitude and phase readings from both ears
and the originating sound. These readings are computed through MATLAB
software to determine how an audio signal should be produced in
order to simulate sounds from different directions.
"The signal processing system we're
developing will enable us to present sounds that appear to be originating
from any direction," Professor Frampton says. "What used
to be accomplished using dozens of speakers will be achievable with
only two."